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Nvidia edge blending
Nvidia edge blending










It reminds me a little of the Content-Aware Fill feature in Photoshop, particularly in its early days. One thing I noticed in that last one, is a couple of repeated patterns – particularly in the clouds. I decided to move it away from the coastline this time, though, to see if we could have a mountain poking up out of the clouds. I used this same sort of approach for my other tests. The two layers above these just add a little more detail to parts of the land and the sky. The lowest layer is my sky in the background with its clouds and on top of this is the basic landmass. You can see that I used several layers here, which makes life much easier. My first attempt at drawing a scene wasn’t so great, but it sort of got what I was going for. You can change the overall colour scheme and look to different times of day or night using the buttons on the right below the layers. Drawing on the one on the left is pretty much instantaneous and when you release your mouse (or lift up your pen if you’re using a tablet) it generates a new final result on the right. You can draw on either the left or the right canvas, although drawing on the one on the right can be a little laggy. You pick the type of element you want to draw and then just draw it where you want it to be.

#Nvidia edge blending software#

On the right is the final presentation that the software generates. The one on the left is your basic shape drawing, defining the zones that the software will use to place various environmental elements such as clouds, water, sand, mountains, etc. How does it work?Īs shown in the UI screenshot above, you’re confronted with two canvases. For now, though, we’re stuck with 512×512 pixels of resolution. Hopefully, the resolution is something that NVIDIA will boost a bit in future versions. Some things to note about Canvas are that it’s currently in beta, it only runs on NVIDIA RTX GPUs and the resolution of the images isn’t very high at the moment. And finally, at the bottom we have the different image styles to simulate different types and times of day. You can bring them into Photoshop and access each of them individually. This is why you have the option to export out as a PSD. On the right, we have our different landscape element types – clouds, trees, grass, sand, hills, mountains, rivers, seas, etc. We can draw with a brush or with straight lines (handy for horizons), erase, change the size of the brush and various other things. You’ll find out why in a minute.ĭown the left hand side of the interface, we see several buttons that let us alter our source canvas. You have minimal buttons across the top to create a new file, open or save a Canvas document or export out a PSD file. The basic interface of the software looks a little something like this. And you don’t have to be artistic in the least – which is fortunate for me. It can even simulate different times of day and lighting styles with just the click of a button. These coloured shapes are then converted into various landscape elements, like hills, trees, water, etc. What is Canvas?Ĭanvas is essentially a software tool that lets you draw out a scene in rough shapes using various colours. I’ll have a more in-depth review of the laptop coming soon, but for now, let’s take a look at Canvas. The laptop I’m using is the latest Acer ConceptD 5, which contains an 8-core (16 threads) 11th Gen Intel Core i7-11800H, 16GB RAM a 512GB PCIe NVMe SSD and an NVIDIA RTX 3060 Mobile GPU with 6GB DDR6 RAM. Being mostly on lockdown for the last 18 months has meant that I haven’t been out to explore and photograph the glorious Scottish landscape as much as I would like, so why not see if we can create something that resembles it here at home? While NVIDIA has shown off several very cool AI image generating technologies over the last couple of years, NVIDIA Canvas has been particularly intriguing to me.










Nvidia edge blending